So Much Monsters! is the home of Joe Pikop, a character artist, currently working at ArenaNet on Guildwars 2.

Joe's Portfolio

Another bit of this dude. Not necesarilly the most entertaining. It’s just retoplogy. However I felt it was good to post in keeping it all recorded, right? RIGHT?

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Dry run using photoshop topogun and trying to remember how that max viewport shader worked. Really not final stuff at all.

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Continuing that Carlos Huante minotaurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrro.

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Lunchtime! I realize I’m lazy and it has been two months. It turns out I’m not disinterested in doing this stuff, I just got busy. (read as: I’ve been going to work late and so I’d rather not work until 9).

Concept by Carlos Huante, nonsense by me.

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I has a yoda! AND ANOTHER MONTH OF NOT POSTING.

I swear I’ll get back into it. I’m distracted by my new camera and various other shenanigans. Mostly bourbons, though. =O

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Hey people! a month later, I’m out of a funk i was in. Mostly. Gonna try and get back on this horse. Here’s number take 2?

Don’t hate me. ^_^

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Gremlin. Lunch.

I took a couple days off this business. Had to work over lunch on weds and yesterday I took a break from work. Trying to shake this funk and it’s not working.

Anyway. Here’s a gremlin. A lot of people mentioned a few monsters ive done so far look like them. =O

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First bit of sculpting on the fish dude.

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Luuuunchhhhh!

From sphere.

With hot jam.

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Did some work on the fish model after work. Still concepted by sean murray, still smells of fish.

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Another lunch-time sculpt.

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The beginning of a series of videos I plan to do over time(starting and finishing a game res character). This is just the blocking in of my base models for sculpting. Concept was done by Sean Murray.

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Another speed sculpt! JURY IS STILL OUT ON ZSPHERES.

Also: FIDDLEFADDLE.

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Another speed sculpt. Went a little too far on the gobbledigook detailing. Oh well!

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Video tutorial on creating a cleaner geometry to sculpt on without losing any of your work.

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